HTC VIVE takes virtual reality to a whole new dimension
February 11, 2016
Forget about PlayStation virtual reality and the Oculus Rift the HTC Vive with Steam virtual reality has many gamers anxiously anticipating the developing futuristic technology in gaming.
“I think it would really help to expand the in-game universes and enhance the experience,” said sophomore Rachel Bullock.
The HTC Vive is a virtual reality headset that will be available for pre-order on Feb. 29, co-developed by HTC and Valve Corporation. The headset is part of Valve Corporation’s Steam VR project, who introduced a prototype previously at the 2015 Game Developers Conference. HTC is currently the only hardware partner and provider willing to team up with Valve to produce the devices themselves.
Virtual reality is presumably the next big thing in computerized gaming and now with three big-name VR headsets being developed, gamers have a big decision to make if they are planning to invest in one of the three capable looking headsets.
“I’m looking forward to when it becomes a much more common situation,” said Stephen Schaffter, chemistry and physics teacher, who also considers himself a casual gamer. “It will make not just gameplay totally different, it will enhance a whole variety of different activities.”
HTC’s Vive is the only device out of the three to announce an official launch window, planning to arrive in April 2016. While those who pre-ordered the Oculus Rift could have expected to see their devices by March, high demands and low supply pushed the new shipping date to April instead.
While the Oculus Rift has already announced their pre-order price of $599.99, neither HTC nor Valve has confirmed a definite price for the Vive, remaining vague with a price ranging from $201 to $600.
You can expect debates to be thrown around between each of these respective consoles but various features unique to the HTC Vive make it a strong competitor.
Media outlets raved about the Vive due to its front-facing camera and chaperone system which allows the user wearing the headset to avoid colliding with objects in their environment.
The specification comparison of the Vive is also on par to the Oculus Rift, both with resolutions of 2160×1200 and a refresh rate of 90 Hz.
If you are a gamer interested in the possibility of VR gameplay, now is the time to think about which device you are willing to buy into.
“I would buy one because it’s a way to be inside a game and look at it through first person,” sophomore Sergio Payeras said.